Mike Rucker, Ph.D.

PLAY Model — A Simple Approach to Having More Fun

Before we get into the Rucker PLAY Model, let’s look at why being deliberate about having more fun is important. Almost all of us have the innate ability to quickly calculate and re-calculate the risks and rewards of our decisions. However, often we do not take this step when picking a course of action — this is especially true when we marginalize our daily decisions as casual choices. Instead, we passively make many types of decisions without much thought.

An area of decision-making in this realm that is extremely vulnerable to passive choice are the decisions we make about how we spend our leisure time.

The luxury of leisure activity is meant to be time reserved for fun and enjoyment. Yet, all too often, we squander these opportunities for fun with activities that do not truly bring us joy.

A Concerning Trend about Leisure Time

Based on recent findings from Nielsen, we are now spending almost half of our day engaged with media and content. Do not get me wrong; there are many ways that consuming content is a great way to have fun. However, we know from years of research about media consumption that mindlessly watching television correlates with unhappiness (If you’re interested in the science, see: What Do Happy People Do? and A Daily Diary Investigation of the Link Between Television Watching and Positive Affect). As the technology that delivers media gets better, we are also increasingly using digital tools like social media as a form of escapism.

We Can Do Better

In order to better one’s ability to have fun, I have come up with the PLAY model (seen below). The PLAY model gives you a framework to rank your different activities/ideas for fun according to their level of challenge, as well as the level of fun you will likely garner from engaging in them. The “challenge” (x-axis) is the investment component of any given activity (e.g., the time, energy, and outside resources required, the financial cost of the activity, the potential tradeoffs, etc.). The “fun” (y-axis) is your reward component. How much enjoyment will you get from the experience? Is the activity something you really consider fun? Or is it something you might partake in because it’s easy to do or has become part of your routine and is comfortable?

Rucker PLAY Model

There are four possible scenarios in the PLAY model.

Using the PLAY Model

To begin your journey toward having more fun, evaluate your activities using the framework above and see where your various activities fall within the matrix. As you go through the exercise, it will become clear which activities will maximize your opportunities for fun and which are probably squandering opportunities to improve the amount of fun you are currently having.

For instance, let’s say you have decided to host an outdoor barbecue, which you have never done before. To bring this activity to life requires buying a lot of new equipment. Furthermore, there have been frequent thunderstorms this summer, so the weather is dicey (high challenge). To top it off, you don’t really enjoy cooking (low fun); you just want to get your friends together (for more on the importance of including friends in your fun, click here).

In this instance, after using the PLAY model, you might ditch the barbecue idea altogether for something more entertaining (higher fun) and easier to organize (lower challenge), such as going to a local stand-up comedy show. The possibilities are limitless and specific to how you have fun and find joy.

Sources & further reading:

Maslow, A. H. (unknown edition). Religions, values, and peak-experiences. Penguin Books.

Pomfret, Gill. “Mountaineering adventure tourists: a conceptual framework for research.” Tourism Management 27, (2006): 113-123.

Mandryka, Alexandre. “Pleasure without learning leads to addiction” last modified May 16, 2012. http://gamewhispering.com/pleasure-without-learning-leads-to-addiction

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